wecs.panda3d.animation module¶
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class
wecs.panda3d.animation.Animation(to_play: list = <factory>, playing: list = <factory>, blends: list = <factory>, framerate: int = 1)¶ Bases:
object-
framerate= 1¶
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class
wecs.panda3d.animation.AnimateCharacter(throw_exc=False)¶ Bases:
wecs.core.System-
entity_filters= {'animated_character': <wecs.core.AndFilter object>}¶
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update(entities_by_filter)¶ The system’s functionality that is run during an update.
- entity_by_filters
- A dictionary mapping filter names to sets of
wecs.core.entity.
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class
wecs.panda3d.animation.Animate(throw_exc=False)¶ Bases:
wecs.core.System-
entity_filters= {'animation': <wecs.core.AndFilter object>}¶
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update(entities_by_filter)¶ The system’s functionality that is run during an update.
- entity_by_filters
- A dictionary mapping filter names to sets of
wecs.core.entity.
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