wecs.panda3d.animation module

class wecs.panda3d.animation.Animation(to_play: list = <factory>, playing: list = <factory>, blends: list = <factory>, framerate: int = 1)

Bases: object

framerate = 1
class wecs.panda3d.animation.AnimateCharacter(throw_exc=False)

Bases: wecs.core.System

entity_filters = {'animated_character': <wecs.core.AndFilter object>}
update(entities_by_filter)
class wecs.panda3d.animation.Animate(throw_exc=False)

Bases: wecs.core.System

entity_filters = {'animation': <wecs.core.AndFilter object>}
update(entities_by_filter)